Senior 3D Character Artist with over 10 years of experience creating stylized and realistic game-ready characters. Skilled in high-poly sculpting, low-poly modeling, retopology, UVs, texturing, and real-time production pipelines. Passionate about creating high-quality characters that combine strong artistic direction with solid technical execution. Experienced in optimizing workflows and collaborating with cross-functional teams to deliver production-ready assets.
-Create high-quality game-ready characters and stylized 3D assets for mobile games.
-Sculpt, model, retopologize, UV, bake, and texture production-ready assets.
-Collaborate closely with designers, developers, and technical artists throughout production.
-Ensure assets meet artistic direction and technical performance requirements.
-Created production-ready character assets for a large-scale game project
-Established technical standards and documentation for character production
-Reviewed assets and mentored artists to ensure consistent quality
-Designed technical art tests and onboarding guidelines
-Collaborated with producers to optimize production workflows and team efficiency
-Led character art production for a stylized multiplayer VR/PC game
-Created high-quality game-ready characters and assets
-Established production workflows and technical standarts
-Developed RGB mask workflow for dynamic material customization
-Collaborated closely with designers, developers, and technical artists to deliver production-ready assets
-Led the 3D department, coordinating artists and ensuring high production quality across commercial CG projects.
-Delivered high-quality CG assets from concept to final delivery, including characters, props, and environments.
-Established production workflows, technical guidelines, and quality standards for the team.
-Reviewed assets, mentored artists, and coordinated production with project managers.
-Improved internal workflows and production efficiency through pipeline optimization.
-Created stylized 3D assets for commercial CG productions.
-Delivered assets through the full production pipeline, from modeling and texturing to final rendering.
-Collaborated with artists and producers to deliver high-quality visuals on schedule.
-Created game-ready 3D assets for mobile games and VR experiences.
-Modeled, textured, and animated characters, props, and environment assets.
-Optimized assets for real-time rendering and collaborated with multidisciplinary teams throughout production.