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Alex Chan
Alex Chan
Senior 3D Character Artist
Barcelona, Spain

Summary

Senior 3D Character Artist with over 10 years of experience creating stylized and realistic game-ready characters. Skilled in high-poly sculpting, low-poly modeling, retopology, UVs, texturing, and real-time production pipelines. Passionate about creating high-quality characters that combine strong artistic direction with solid technical execution. Experienced in optimizing workflows and collaborating with cross-functional teams to deliver production-ready assets.

Skills

Character ArtCharacter ModelingDigital SculptingAnatomyCharacter DesignStylized CharactersReal-Time CharactersGame ArtHigh-poly ModelingLow-poly ModelingRetopologyUV MappingTexture BakingPBR TexturingTexturing3D Modeling

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Xgen
Xgen
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      Boss Fighters
    • Year
      2023
    • Role
      Lead 3D Character Artist
    • Company
      Pixward Games

Experience

  • Senior 3D Artist at SandFox games
    Remote, IL
    February 2026 - Present

    -Create high-quality game-ready characters and stylized 3D assets for mobile games.

    -Sculpt, model, retopologize, UV, bake, and texture production-ready assets.

    -Collaborate closely with designers, developers, and technical artists throughout production.

    -Ensure assets meet artistic direction and technical performance requirements.

  • Lead Character Technical Artist at DressX
    Remote, US
    March 2025 - February 2026

    -Created production-ready character assets for a large-scale game project

    -Established technical standards and documentation for character production

    -Reviewed assets and mentored artists to ensure consistent quality

    -Designed technical art tests and onboarding guidelines

    -Collaborated with producers to optimize production workflows and team efficiency

  • Lead 3D Character Artist at Pixward Games
    Tallinn, EE
    November 2021 - March 2025

    -Led character art production for a stylized multiplayer VR/PC game

    -Created high-quality game-ready characters and assets

    -Established production workflows and technical standarts

    -Developed RGB mask workflow for dynamic material customization

    -Collaborated closely with designers, developers, and technical artists to deliver production-ready assets

  • 3D Department Team Lead at Wow-How studio
    Kharkiv, UA
    February 2020 - February 2024

    -Led the 3D department, coordinating artists and ensuring high production quality across commercial CG projects.

    -Delivered high-quality CG assets from concept to final delivery, including characters, props, and environments.

    -Established production workflows, technical guidelines, and quality standards for the team.

    -Reviewed assets, mentored artists, and coordinated production with project managers.

    -Improved internal workflows and production efficiency through pipeline optimization.

  • 3D Generalist at Wow-How studio
    Kharkiv, UA
    June 2019 - February 2020

    -Created stylized 3D assets for commercial CG productions.

    -Delivered assets through the full production pipeline, from modeling and texturing to final rendering.

    -Collaborated with artists and producers to deliver high-quality visuals on schedule.

  • 3D Artist at 3D Forge
    Kharkiv, UA
    May 2013 - June 2019

    -Created game-ready 3D assets for mobile games and VR experiences.

    -Modeled, textured, and animated characters, props, and environment assets.

    -Optimized assets for real-time rendering and collaborated with multidisciplinary teams throughout production.